![]() The Ring of the Holy Knight gives Canter, allowing him to move after dancing, which can help further set up aggressive or defensive plays by position him. The Ring of the Princess Exalt gives Dual Assist which allows him to participate in Chain Attacks himself and since Chain Attacks deal flat damage, he can provide legitimately solid chip damage. While he may not get the most explosive damage from performing Dragon Fang, he still can set up kills for his allies. Pair Up helps to protect him from being assaulted by Chain Attacks by outright negating it. He starts with the Ring of the Crux of Fate which is his overall best ring if equipped as it has Quality Time which heals allies adjacent to him up to 10 HP depending on its tier, which gives him more of a supportive niche as a refresher and pseudo-healer. Instead, Seadall benefits more from the Skill Inheritance he can get from most of the Rings or Rings in general that give him supportive effects. Seadall's value as a Dancer leaves very little room when considering what Emblem Ring to work with as he cannot execute explosive attacks with most of the rings as most other units can. As a small bonus, the Dancer class skill Special Dance boosts the dexterity, speed, and luck of his target for 1 turn, improving the overall consistency of whoever he dances for. He synergises well with effects that apply on a per-attack basis, such as Chain Attacks, poison or flat damage from skills such as Divinely Inspiring. This has a myriad of benefits, such as being able to efficiently kill multiple units with a strong attacker, cross twice as much distance on a map as normal, or take out multiple boss health bars in one turn. Seadall's primary strength is being able to double the turn of the strongest unit in the army. ![]() Even though his personal skill, Curious Dance, technically does not require him to be a Dancer, his stats and growth rates are completely unremarkable otherwise, so there is no reason to reclass him out of it. ![]() As a Dancer, Seadall's stats aside from movement are largely irrelevant, as he should not be seeing combat in most circumstances. Historically, Dancers (or more generally classes capable of refreshing other units actions) have been exceptionally powerful, and in Engage this is as true as ever with the inclusion of powerful Engage mechanics strongly encouraging large Player Phase plays. Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.Īs the game's sole Dancer, Seadall thus fills a unique combat role that no other unit is capable of doing. ![]()
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